MOAC reads the input video and creates a customized facial of the target character on the video.
II
The MOAC then calculates and derives blendshapes from the video and generates 3D animation based on the video.
III
Using a customer workflow, a camera tracking solution is created to put the character’s face in proper position and rotation.
IV
Finally MOAC spits out an Arkit-compatible blendshapes-based animation FBX file.
What Makes MOAC Unique?
Face Tracking
The Arkit-compatible blenshapes-based animation FBX output file gives
MOAC gives you tracking output in terms of facial model and animation in terms of Arkit-compatible blendshapes
Animatable FBX Output
The Arkit-compatible blendshapes-based animation FBX file gives full control to artists in post process
Various Facial Effects
With the animation FBX file, potential applications include beauty shots, dramatic de-aging, alterations in facial structure, face replacement, enhanced facial performance, digital lipsync, and driving animation for 3D characters like UE’s Metahuman, etc.
What we provide:
Animatable 3D FBX file with an accurate personalized facial model
ARKit-compatible blendshape-based animation.
Standalone application and plugins for most major DCCs
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