MOAC AI generates an Animation FBX file compatible with Arkit, based on blendshapes. Users can leverage these blendshape values for precise control, modifying and matching animations. Blendshapes allow you to add new animations or transfer animations to other target models. This allows endless creative possibilities.

 Adjustment using FCurves in Blender.
 

 

Same as in other 3D software such as Maya.

 


FCurves make it easy to make smooth animation changes

This video shows how to directly adjust blendshape values in Blender.

 

The blendshapes are made available in any 3D software upon importing MOAC’s FBX output.

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